
Insane Randomness
Perkone Caldari State
4
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Posted - 2011.10.18 18:28:00 -
[1] - Quote
zero2espect wrote:no more FW missions. to earn LP and other goodies you have to close plexes or kill targets. that will cut 50% of the people who are only in FW for the easy mission rewards down to those who really just want to be there. killing targets should count towards sovreignty somehow. nothing more frustrating than killing 127 enemy ships, no losses and then knowing that it doesn't mean anything - compared to a guy in a single frig capping some plexes.
the other thing is that held space has to mean something. stuff that makes a difference. 50% saving on pos fuel requirements, better rats, better static mission lootz, something combat related - e.g. a tech 2 interdictor bubble with only 5km radius that can be used in low sec only by the militia "owning" the system. racial bonus to the militia based ships in home systems. something. cheaper repairs. more ore output from belts (which brings miners, which brings pirates, which makes more people flying in closer systems and more targets).
I believe that in the Empyrean Age novel, the Gallente had a surveillance system for their borders with the Caldari named Tripwire, which they relied on as an early warning device. Something that has never been seen or heard of in our current game, and never mentioned since then. Perhaps these ssytems could have increase intel gathering power as you go inwards towards the high sec borders. Doing so would mean you could theoretically bait ships inwards towards your own boarders in order to gather intel on them. Or perhaps a defense grid or whatever, it doesn't necessarily have to be a boost or nerf to your effective power, but more an assist.
Quote:The other thing that really sucks is that the militia is fairly fragmented - and then a big alliance can just come into the area and completely squash all faction warfare activity. the PL/amamake situation is just a joke. i don't hate on PL for being here, the mechanics dictate that they can go wherever they want - but having arguably the biggest, baddest alliance in the game squatting right in the middle of fast and loose faction warfare is just not the best for us - bringing capitals to frigate fights and tech3 blobs against cruisers and battlecruisers just takes the fun outa logging in.
THIS. This needs to be fixed before anything else. Perhaps like limiting capital ships to engaging in only the larger fleet fights, or perhaps only allowing corporations to join FW. |